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Quake champions weapon skins
Quake champions weapon skins




quake champions weapon skins

Primary fire seems the same as Q3's initially, and secondary fire is just Q3's grenade launcher. UT's rocket launcher on the other hand is probably the best one ever. It's a bit boring though, having no interesting features other than rocket jumping. It's probably your go to gun, especially if you aren't good with the railgun.

quake champions weapon skins

Quake 3's certainly serviceable, there's nothing really wrong with it, it fires rockets, one at a time, at a moderate pace, doing moderate damage, with a moderate AoE. The shock combo is a lot harder to master than the railgun. You can use secondary fire, and then hit your projectile with primary fire for a massive explosion that does shitloads of damage and burns a lot of ammo. Not UT though, no, because the two fire modes interact. Most games would leave it here, as two guns in one.

quake champions weapon skins

Secondary fire is where it gets interesting though, as that's a slow-moving ball with an AoE effect. The UT equivalent is obviously the shock rifle, primary fire is basically the same, except biased to lower damage and higher RoF. If your aim sucks, it's useless, but if your aim is good, it's the most dangerous weapon in the game. It's a perfectly accurate, hit-scan gun with high damage and very low rate of fire. They weren't as well balanced, but they were a lot more interesting and offered more tactical depth. It wasn't quite as refined as Quake 3, but it had better modes. Also you're a fag.īut seriously, UT was awesome. Was it ever a thing? UT has always been the ugly red headed stepchild of arena FPS






Quake champions weapon skins